"How is having Explorer/Traveler/etc flash up on screen beneficial to either immersion, gameplay or story?"
That's the question for today's minisode. Confident in his design choices, game director Jean-Francois Dugas stands strong and calmly explains, at great length too, why the prompts appear onscreen.
Game designer Antoine Thisdale chimes in with his support as well.
To submit your own question to the team, head over to our Tumblr and click the "Ask us anything" button on the right. And if you get the time, let us know what you think of the show, either by commenting in the space underneath this post or emailing us at firstname.lastname@example.org.