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Going Rogue

Posted by Adam Badke

Since unveiling Thief early last week, it’s hard to describe how exciting and exhilarating it has been to be able to finally give the world their first glimpse of the game. Of course, we’ve been following the coverage ourselves and the response has been truly amazing – it’s heart-warming to see how many of you out there love Thief and Garrett as much as we do.

As a studio, Eidos-Montreal has a unique opportunity to create games based on classic franchises, and our studio culture has evolved around listening to the community. These times of intense online activity, we’re particularly eager to read and discuss the opinions of our fans.

One particular topic we’ve noticed is that some fans have voiced concerns regarding how, during the “Meet the New Garrett” Game Informer video, it was discussed that we wanted to make Garrett feel less Gothic and more ‘mainstream’.

To learn more, I spoke with Nicolas Cantin, Thief Game Director:

"Hey guys, I think I might not have illustrated some of my points clearly on the video. It’s not correct to say that we’re trying to make Thief ‘mainstream’, or that we’re trying to make Garrett ‘less gothic’... This isn’t the case.

I was referring specifically to a previous Garrett design we tried out internally and not Garrett from the previous games. Our early design went a LOT more gothic – with black nails etc - but we thought that this wasn’t true to the legacy of Garrett so we pulled it back a bit. Returning to something more true to the original Garrett is what I meant when I said we made him more ‘mainstream’, this wasn’t a comment about the direction of the game.

I can assure you we’re huge fans of the original games and we’ve done our homework to create a game that maintains the essence of the original. I can’t wait to show you more of the game and Garrett soon!”

Eidos-Montreal’s imagination of Thief is a story-driven, first-person adventure as made famous by past games in the franchise. Garrett moves through the city using shadows and darkness, he will encounter various scenarios with multiple challenges, steal priceless items and escape undetected. Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment.

Each path comes with a set of challenges, encounters and looting opportunities. Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!

We have a lot of coverage planned to come, and we can’t wait to unveil more details in the coming months. Make sure you follow Thief on Facebook, hit the forums and leave us a comment below to share your thoughts.


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