Allow me to introduce myself – I’m David Anfossi, and I’m the new Studio Head here at Eidos Montréal. I was the Executive Producer on the studio’s inaugural game, Deus Ex: Human Revolution, released in 2011. Right now, we’re hard at work putting the finishing touches on Thief, which is launching next year.
I’m a big believer in sharing information, so it makes sense to begin by giving a little more details about myself. It was when I played Legend of Zelda: A Link to the Past (what a game!) that I decided I absolutely needed to work in video games. What a disappointment when my first cover letters and calls went unanswered! But I did not give up and I worked hard to get into this industry, and now I have the opportunity to change things by opening the doors of Eidos Montréal. I’ve been at Eidos Montréal since day one; this studio, the people I work with and our games mean so much to me. I would like you to feel the same way and I’m going to do my best to make that happen.
For those playing our games, I want you to be happy with what you see, hear and play. I want you to feel close to this studio and to feel your voice is heard. I will show you that we are listening and share our games, vision and ideas with you because together, we’re going to be hard to beat.
For those here at the studio making our games, I want passion, excitement and loyalty to course through our veins. We know who we are, what we’re doing and where we’re going. We need to challenge ourselves and believe in ourselves, we should not be intimidated by what the competition does. There are many incredibly talented studios and teams out there, which help to keep the industry healthy. But I am interested in what we do here; we are responsible for our successes and failures, no one else.
Over the next few months, I plan to give you a bit more insight into how we work and what goes into making an Eidos Montréal game. But for now, I’ll leave you with some unreleased concept art from Thief.
Speak again soon.