Judging from the crowds at our open house events, you guys are dying to get a peek behind the scenes and see how your favourite games are made. You know us, we can't deny our fans anything. For those who can't make it to our studio in person, we have prepared little photo tours of the most secret recesses of Eidos-Montreal.
First, we're stopping by the playtest lab to chat with Alexandre Dessaint, Research and Playtest Manager, who graciously agreed to answer our questions.
It's Movember again, the height of moustache season, and things are getting a little hairy around here.
Our friends at Crystal Dynamics have challenged the gaming community to a stache showdown to raise awareness and funds for male cancer research. So far, 28 teams have picked up the gauntlet, including folks at Valve, Nintendo, and EA. Barely a week into the challenge, those brave whisker warriors have already raised over $30,000.
Last Saturday, we opened our doors to the public for the annual Eidos-Montreal Open House, giving fans from the Montreal area a chance to snoop around the studio and meet the people that keep the place running and the games coming. Some liked it so much they didn't want to leave, so we took their CV and grilled them in mini-interviews.
I know, it isn't fair to all of you not fortunate enough to live near us... As a consolation, you can take the tour in pictures.
On Saturday, September 10, 2011, we invited the community to visit the studio and hang out with members of the Deus Ex: Human Revolution development team. By no coincidence whatsoever, we had some tables lined up, new merchandise laid out, and developers aplenty waiting, markers in hand, to sign anything and everything. We had no expectations for attendance, but the community arrived in droves and we had a blast.
Please refer to the pictures below for evidence of this extremely rewarding community event. Had so many of you not showed up, I fear those two hours would now be known as "the great marker war of Eidos-Montreal."
I present to you the first episode of the Eidos-Montreal Podcast (EMP, for short).
For this first episode, I have a long chat with DX:HR audio director Steve Szczepkowski and composer Michael McCann about their influences, the evolving interpretation of what cyber renaissance stands for from an audio perspective, and Abba. Yes, that Abba. We cover other topics, too, and even unveil, for the first time ever, McCann’s initial pitch that got him the gig.