It's that time again... Stealing Time!
The last Take 5 Q&A prompted a lot of questions about the UI and difficulty modes in Thief, so we decided to tackle the issue in this month's podcast. I sat down with Lead Game Designer Alexandre Breault and asked him to run us through all the customization options in the game. Listen here!
I know it's a lot of material (and accents!) to handle, so as a reference, here are all the options we talked about.
Each of these can be turned on or off individually based on your preferences:
* Navigation prompts
* Interaction prompts
* Waypoint markers
* Threat icons
* Threat health meters
* Mini-map rotation
* Reticle feedback
* Journal updates
* Pick-up notifiers
* Light gem
* Object highlight
* Loot glint
* Lockpick helper
* Frame search helper
* Garrett narrated hints
* Health meter (on, off, or fade over time)
* Focus meter (on, off, or fade over time)
* Ammo counter (on, off, or fade over time)
Here's what that might look like in game, from the busiest version of the UI to the barest minimum...
Custom Difficulty Settings
You can create your own custom difficulty level by toggling on any (or all!) of the following mods:
Base difficulty: easy, normal or hard
Classic Thief Mods
* Chapter Save Only: manual saves and checkpoint auto-saves are disabled.
* No Focus: the use of Focus is completely disabled and no Focus Points are earned.
* Stealth Takedowns Only: you cannot perform combat Takedowns and Takedowns from above.
* No Reticle: no aiming reticle is displayed when drawing the bow.
Legendary Thief Mods
* Specialty Arrows Only: only Blunt, Water, Fire and Rope Arrows are available.
* No Resources: food (health) and poppy flowers (Focus) are not consumable.
* It Hurts Not: if you take any damage, the mission is failed.
* Expensive Tools: the cost of arrows, tools, food and poppies is greatly increased.
* Slowed Movement: running and walking speeds are reduced.
Ultimate Thief Mods
* Iron Man: if you die or fail a mission, you lose your game and must restart from the beginning.
* No Upgrades: non-critical upgrades are disabled.
* No Kills or Knockouts: if a human or animal is killed or stunned, the mission is failed.
* No Alerts: if a human or animal detects you, the mission is failed.
We hope this answers at least some of your questions and gets you thinking about the different ways you will customize your own Master Thief experience! How will you be playing? Will we see you at the top of the leaderboard? Tell us all about it on the forums, Facebook or Twitter.
And for more gameplay info, be sure to tune in early to the VGX this Saturday for a special sneak peek at Thief filmed in our studio, streaming all over the web starting at 2:45 PST!